Generating Hit Events
Unreal Engine 4 provides an easy way to generate Hit Events. We have two different types of Hit Events: OnHit event, which fires when the actor hits something Receive Hit event, which fires when the actor gets hit by something…
Unreal Engine 4 provides an easy way to generate Hit Events. We have two different types of Hit Events: OnHit event, which fires when the actor hits something Receive Hit event, which fires when the actor gets hit by something…
In Unreal Engine 4 provides an easy way to generated overlap events. Overlap events consist of BeginOverlap and EndOverlap. In this tutorial I'm going to create a custom trigger that uses both functions. Creating a Custom Trigger Box In order…
One can best describe the Radial Impulse as a bomb explosion, emitting force from it's core to all nearby objects. Creating the necessary parameters of the "Bomb" Actor Create a class which inherits from Actor. To create a Radial Impulse we…
The difference between the Force and Impulse is that Impulse is recommended for one time instant burst. To apply an impulse to an Actor, follow up this tutorial but in the logic of the MoveChosenActor type in the following code:…