In this post I'm going to show you how to create latent Blueprint nodes that…
Adding Impulse to an Actor
The difference between the Force and Impulse is that Impulse is recommended for one time instant burst. To apply an impulse to an Actor, follow up this tutorial but in the logic of the MoveChosenActor type in the following code:
PS: I’m aware of the fact that we are not adding a force in this case, but the parameter in the AddImpulse function has the same name with the previous tutorial so the code can be consistent
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Should the RootComponent always be a static mesh?
I was thinking about making a thruster on my player character but his root is a sphere collision.
Whenever you want to do physics choose a physics volume (ie Box / Sphere or any other type of collision component) as root component.