In this post we’re going to see how to use the http module that is built inside the engine to perform……
Hosting a game server
In this post we’re going to host a game server from your PC so that your friends can join you and play the game you’re currently developing. In order to follow this post you will need a non-binary version of the engine built in your PC. So before you continue, you should preferably clone a release version of……
Introduction to UE4 Networking – Part 2
In the previous post we have created a basic networking behavior that reduces the health and bomb count of the character that presses the Throw Bomb input. In this final part, we’re going to add the spawn functionality for the bomb and configure our code so every character is damaged if he’s inside the……
Introduction to UE4 Networking – Part 1
In this post we’re going to re-create the Blueprint project from the official Networking Tutorials of Unreal Engine 4 into a C++ project. I highly advise you to follow the official tutorials first, since they explain in great detail some of the concepts that will be briefly mentioned here. This post assumes you’re familiar with……
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