Creating Latent Blueprint Nodes with Multiple Execution Pins

In this post I’m going to show you how to create latent Blueprint nodes that have multiple execution pins inside the……


Creating Functional Tests with the Automation System

In this post I’m going to show you how to create Functional Tests with the Automation System that comes with the latest version of Unreal Engine 4. With functional tests, we can simulate a user’s behavior (to some extent) and verify that everything is working properly.

In this post we’re going to create a simple script……


Creating Unit Tests with the Automation System

In this post I’m going to show you how to use Unreal’s Automation System in order to create unit tests for your code. Unit tests are tests written by developers in order to test various aspects of their code and identify bugs or other unintended behavior before it happens.

In order to test out the Automation……


Mark One Postmortem: An overview of my first game

Intro

In the past I created several different tech demos in order to get hands on experience with various aspects game development and gain an insight into the different systems that Unreal Engine had to offer. In August 2019, I decided that I wanted create a roguelike shooter game which would ultimately become Mark……


Mark One Dev Log #3 – Overview of the Animation System

Welcome to the third dev log for my game! In this post I’ll provide a brief overview of the animation system running for each character.Before I dive into more details about it in case you want to support my project you can wishlist on Steam using the following link:

Need……


Mark One Dev Log #2 – The Mind of Ranged Enemies

Welcome to the Mark One Dev Log #2! In this post I’m going to about the logic that drives ranged AI enemies in the game. Before I dive into more details about it in case you want to support my project you can wishlist on Steam using the following link:

Rules……


Mark One Dev Log #1

Mark One is a game that I have been working on for the last few months. It’s a top down Sci-Fi shooter game, heavily influenced by Doom, with twin stick shooter elements. In this post I’m going to talk about the tutorial level of the game and how important it’s for the players. But before……


Announcing my first game Mark One

Welcome to the first development log for Mark One, which is a game that I have been working on my own in the past few months. Mark One is a top down Sci-Fi shooter game, heavily influenced by Doom, with twin stick shooter elements. I feel like it’s time to start sharing my work with……


Profiling Code Blocks

In this post I’m going to show you how you can profile your code blocks in order to identify potential issues and make your game run smoother!

In order expose your code’s performance in the Unreal Engine profiler tool you really need two things:

A stat group, which is the “category” of the code you’re profiling in……


Consuming lib and dll files

In this post I’m going to show you how you can consume .lib and .dll files in your ue4 project. In case you don’t have a library or a dll file hanging around I’m going to show you how to create one and provide some example files that I have created for this post.

This post……