Monthly archives: April, 2021

Creating Latent Blueprint Nodes with Multiple Execution Pins

In this post I’m going to show you how to create latent Blueprint nodes that have multiple execution pins inside the……


Creating Functional Tests with the Automation System

In this post I’m going to show you how to create Functional Tests with the Automation System that comes with the latest version of Unreal Engine 4. With functional tests, we can simulate a user’s behavior (to some extent) and verify that everything is working properly.

In this post we’re going to create a simple script……


Creating Unit Tests with the Automation System

In this post I’m going to show you how to use Unreal’s Automation System in order to create unit tests for your code. Unit tests are tests written by developers in order to test various aspects of their code and identify bugs or other unintended behavior before it happens.

In order to test out the Automation……