Monthly archives: November, 2018

Creating custom AI senses

In this post I’m going to show you how to create your own custom AI senses. For demonstration purposes I’m going……

Extending the details panel

In this post I’m going to show you how to extend the details panel inside the engine to expose more customised behavior for the systems that you might have built for your designers. Before I dive any further into the code, here’s the end result:


Creating a File Picker

In this post we’re going to see how to create a basic File Picker inside Unreal Engine. We’re going to use the built-in tools that the engine provides and read a text file.

Adding the required Dependencies

For this post I have created a C++ project using the 4.20 version of the engine. Then, I added the……