Monthly archives: December, 2016

Handling Steam Achievements – Steam Integration Part 2

In this post we’re going to add Achievements to the Third Person Template project we have created in the previous……

Integrating Steam SDK – Part 1

In this post we’re going to integrate Steam into the Third Person C++ Project Template that comes with UE4. The end result is shown in the picture above.


In order to integrate Steam in your game, you need to download the Steamworks SDK and have steam as a client, installed in your PC. Keep in mind that……