Monthly archives: March, 2016

Implementing AI Hearing using C++

In this post we’re going to create an AI Character that hears our player footsteps and follows him. If you are……

Using Unreal Motion Graphics (UMG) with C++

In this post we’re going to see how we can utilize the UMG menu of UE4 using C++. For this project we will create a simple UI menu that will update every time we collect a new item.

Here is the end result:

Handling animations in C++

In this post we’re going to re-create the Third Person’s Template project animations in C++. Before reading on, create a Blueprint a Third Person Template project! Since we’re going to use the assets provided with the specific template you don’t need to include the starter content.

In order to handle the animations of our character we need……

Inputs with Parameters

Imagine the following case: You’re building your awesome FPS game using UE4 and you’ve built a handgun, an assault rifle and a knife. Now, you want to give the players the ability to equip each weapon by pressing a specific key (let’s say button 1 is the bound input for the handgun equip functionality, button 2 is……