Implementing AI Hearing using C++
In this post we're going to create an AI Character that hears our player footsteps and follows him. If you are interested in creating a "Seeing" sense for your AI, check out this post. Before we start, here is the…
In this post we're going to create an AI Character that hears our player footsteps and follows him. If you are interested in creating a "Seeing" sense for your AI, check out this post. Before we start, here is the…
In this post we're going to see how we can utilize the UMG menu of UE4 using C++. For this project we will create a simple UI menu that will update every time we collect a new item. Here is the…
In this post we're going to re-create the Third Person's Template project animations in C++. Before reading on, create a Blueprint a Third Person Template project! Since we're going to use the assets provided with the specific template you don't…
Imagine the following case: You're building your awesome FPS game using UE4 and you've built a handgun, an assault rifle and a knife. Now, you want to give the players the ability to equip each weapon by pressing a specific…