In this post we’re going to create various Action Bindings with parameters. Moreover, we’re going to see a way to change……
Inputs with Parameters
Imagine the following case: You’re building your awesome FPS game using UE4 and you’ve built a handgun, an assault rifle and a knife. Now, you want to give the players the ability to equip each weapon by pressing a specific key (let’s say button 1 is the bound input for the handgun equip functionality, button 2 is……
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