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InViVo is a bone-chilling horror adventure game featuring a young man trapped in a weird-looking hospital filled with puzzles. Your goal is to reveal the secrets of this place slowly as you solve its’ hidden mysteries, while avoiding the infected patients that are seeking human flesh to satisfy their hunger.

My main contributions in this project were the following:

  • Movement Mechanics
  • Interaction System
  • Interactive Objects / Glowing Effects
  • Throwable Object System
  • Inventory System
  • Journal System
  • Sanity System
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