GATE Institute Visualization
In collaboration with the GATE Institute in Sofia, I developed an Unreal Engine–based visualisation platform for district-scale scientific simulations, focusing…

Consortium’s Fall is a twin stick sci-fi roguelite shooter I started developing as a hobby project. After a couple years of solo development 5 people joined the project to help me add content to it.
In the game, the player controls Zyx, a scholar dragged into combat against the Stellar Consortium. Each run pits you against waves of enemies, bosses, and environmental threats across multiple bases, with hidden lore and ancient pillars tied into the larger story of oppression and freedom.
My role in this game included almost everything, from designing the core mechanics and the atmosphere to building the systems architecture and writing all the gameplay, UI and AI systems. I developed:
By the time of this writing the game’s demo is free to play on Steam:
At this point, I would like to thank the following people as their support and work was invaluable in realizing the full potential of the project: