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Consortium’s Fall is a twin stick sci-fi roguelite shooter I started developing as a hobby project. After a couple years of solo development 5 people joined the project to help me add content to it.

In the game, the player controls Zyx, a scholar dragged into combat against the Stellar Consortium. Each run pits you against waves of enemies, bosses, and environmental threats across multiple bases, with hidden lore and ancient pillars tied into the larger story of oppression and freedom.

My role in this game included almost everything, from designing the core mechanics and the atmosphere to building the systems architecture and writing all the gameplay, UI and AI systems. I developed:

  • Several combat mechanics 
  • A scalable upgrade system allowing the player to change his playstyle
  • A robust enemy architecture allowing the implementation of more than 10 different enemy types
  • 3 Boss fights
  • Scalable UI between different resolutions

By the time of this writing the game’s demo is free to play on Steam:

At this point, I would like to thank the following people as their support and work was invaluable in realizing the full potential of the project:

  • Jack Self – for this assistance in both project management and QA
  • Carie Ngfor her awesome work in UI and UX design
  • Chelsea Holtz – for her level design work and making all the content alive
  • Maja Bjørnaas Hoem – for her narrative writing and tying all of the content together (she even created a brand new alien language! How cool is that??) 
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