Monthly archives: April, 2020

Profiling Code Blocks

In this post I’m going to show you how you can profile your code blocks in order to identify potential issues……


Consuming lib and dll files

In this post I’m going to show you how you can consume .lib and .dll files in your ue4 project. In case you don’t have a library or a dll file hanging around I’m going to show you how to create one and provide some example files that I have created for this post.

This post……


Debugging Packaged Builds

In this post I’m going to show you how you can debug packaged builds with visual studio.

The process requires the following steps:

Adding a break point somewhere in your codeIncluding debug files for packagingPackaging your project with either Debug or Development Build ConfigurationAttaching the visual studio debugger to your game’s process

Since each project is different I’m……